Tabletop Tommies
Tournament Mission Pack
24 balanced scenarios for competitive Bolt Action tournaments. Each mission curated and playtested extensively — deploy, fight, and capture.
Kill Points
4 missions
Deployed · Long Edge
No Man's Land
- Deployed setup
- Preparatory bombardment
- Turn 1 visibility 24"
Deployed · Quarters
Dead Man's Corner
- Quarters deployment
- Preparatory bombardment
- Turn 1 visibility 24"
First Wave · Long Edge
Meeting Engagement
- First wave entry
- No pre-game deployment
- Run or advance turn 1
First Wave · Quarters
Meet Me on the Corner
- First wave · quarters
- No pre-game deployment
- Run or advance turn 1
Objectives
6 missions
First Wave · Long Edge
Hold Your Positions!
- 5 objectives
- End-game scoring
- First wave entry
First Wave · Quarters
Hold Your Corner!
- 5 objectives · quarters
- End-game scoring
- First wave entry
Deployed · Long Edge
A Sticky Situation…
- 7 objectives · deployed
- Objectives lock when captured
- Preparatory bombardment
Deployed · Quarters
Sticky Corner
- 7 objectives · quarters
- Objectives lock when captured
- Preparatory bombardment
First Wave · Long Edge
Top Secret Objectives
- 4 objectives · secret cards
- Score only your drawn cards
- Hidden objectives till end
First Wave · Quarters
Confidential Corner
- 4 objectives · quarters
- Score only your drawn cards
- Hidden objectives till end
Movement
2 missions
First Wave · Long Edge
The Big Push
- Score for advancing forward
- 3 VP for exiting opponent's edge
- First wave · outflank allowed
First Wave · Quarters
Flying V
- Score for advancing forward
- 3 VP for exiting opponent's DZE
- First wave · quarters setup
Kill Points & Movement
4 missions
Deployed · Long Edge
Segments
- Kill points + zone control
- 3 VP for units in opponent's DZ
- Preparatory bombardment
Deployed · Quarters
Sectors
- Kill points + zone control
- 3 VP for units in opponent's DZ
- Preparatory bombardment
First Wave · Long Edge
Behind Enemy Lines
- Kill points + zone control
- 5 VP for officer in opponent's DZ
- 5 VP for destroying enemy officer
First Wave · Quarters
Hit 'Em Where They Least Expect It!
- Kill points + zone control · quarters
- 5 VP for officer in opponent's DZ
- 5 VP for destroying enemy officer
Objectives & Kill Points
4 missions
First Wave · Long Edge
At What Cost?
- 5 objectives · persistent
- 3 VP per objective + 1 VP per kill
- First wave entry
First Wave · Quarters
No Quarter Given
- 5 objectives · persistent · quarters
- 3 VP per objective + 1 VP per kill
- First wave entry
Deployed · Long Edge
Scorched Earth
- Destroy the enemy base (10 VP)
- 1 VP per enemy unit destroyed
- One more turn after base falls
Deployed · Quarters
Scorched Quarter
- Destroy the enemy base · quarters
- 1 VP per enemy unit destroyed
- One more turn after base falls
Objectives & Movement
2 missions
First Wave · Long Edge
Fire & Maneuver
- 4 objectives · advance each turn
- Per-turn VP scoring
- Objectives march up the table
Deployed · Quarters
Frago
- 2 objectives · scatter D6" each turn
- Per-turn VP scoring
- Preparatory bombardment
Special Scenarios
2 missions
Attacker / Defender · Deployed · Long Edge
Striking Cobra
- 7 objectives · asymmetric roles
- Defender deploys first, starts in control
- Attacker first wave · no outflank
Kitchen Sink
Grand Designs
- Kill pts + movement + objectives
- Top Secret briefcase · base assault
- Kill the enemy officer · strategic obj
Design & Curation: Jonny ·
Special alphabetised thanks to: Ben Andrews · Phil Brewer · Sam Layzell · Michael Smith